For a solid black handle, try a dark grey/charcoal for a few pixels 'deliberate imperfection'. In the easy or simple case, one makes a small image file in Microsoft Paint, GIMP, or other such graphics drawing program using a power of two squared size such as 8x8px, 16x16px, 32x32px or the like, keeping in mind Trainz will complain if a texture is monotone, to create a solid color, use the 32x32px size and change a few pixels inside to give it a little imperfection texturing, as if it showed dirt or rust, etc. This option can range from the trivial (create 'black.tga', often for a shadow texture, a handle, step, or under body) to the very difficult (the texture is the multi-view wrap texture that creates the detailed surface appearance of an 3D asset, meaning it's the most complicated part of any set of textures. The first one way this asset might be repaired is to create an appropriate *.tga (texture file) as is referenced in a 'referenced_asset_filename'.texture.txt Trainz INI file, which are listed in directory folders when opened for edit as 'referenced_asset_filename'.texture.txt files. This evolution in data types and configurations is the cause of many errors, and we the user community demanding more and better graphics from Trainz are at fault in that! I recollect that but also reason because most TRS2006 assets will not contain texture.txt files if they haven't been massaged to comply with later data standards. It is likely this example is after some early processing using PEV tools on the date of installation.
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